The game feel is on point here.
firestrike47
Recent community posts
Writing is obviously incredibly cringe. Which wouldn't be a problem, if there was any game to go along with it. The concept is played out but it's at least original to apply it to this game jam's concept. The graphics are alright, if you count a handful of still Blame!-wannabe images as graphics. One star gameplay, two stars originality, one star presentation. Could have been two but the writing is pretty unforgivable.
Writing is obviously incredibly cringe. Which wouldn't be a problem, if there was any game to go along with it. The concept is played out but it's at least original to apply it to this game jam's concept. The graphics are alright, if you count a handful of still Blame!-wannabe images as graphics. One star gameplay, two stars originality, one star presentation. Could have been two but the writing is pretty unforgivable.
Easily the best game I've played in the game jam so far. Being able to reroll literally any number on screen is an amazing concept. Really creative idea, fantastic presentation, and a joy to play. The ramifications for being able to change any number are very well thought out. As a game jam game, I give it full marks, and sincerely hope it makes it into the video. In the future, I think there are a few ways you could polish it up more. Namely, I think it would be interesting if the number you roll and the number you're changing were swapped. For example, if you were changing a health of 18 to a 6, you die would now consist of the numbers 1,2,3,4,5,18. Maybe some kind of resource you could use to mulligan your die. I'm sure there are other ways you could improve, and I really hope I get to see more from this game after the jam is over.
Awesome job! Great concepts, music, puzzle design, and art! There's clearly a lot more that could be done with this premise with an extended work period, but what's already here is dope. My only issue would be that it doesn't fit super well with the theme. I can see how the puzzle-solving components you have on you are tied to your abilities, but it still feels like a bit of a stretch.
Awesome job! Great concepts, music, puzzle design, and art! There's clearly a lot more that could be done with this premise with an extended work period, but what's already here is dope. My only issue would be that it doesn't fit super well with the theme. I can see how the puzzle-solving components you have on you are tied to your abilities, but it still feels like a bit of a stretch.